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Halve It
Mickey Mouse
Killer And Blind Killer
Cricket
Big Un's And Little Un's
Round The Clock

  Halve It

Player 20 D3 19 T16 11 7 Bull
Bob 80 86 143 191 95 109 54
Bill 40 52 90 138 160 80 40
George 60 66 104 52 74 88 44
Sue 40 20 10 5 2 1 51
Pete 60 30 68 39 50 25 12
Fred 100 106 144 72 36 50 25

The score board should be laid out as above - minus the scores of course. This game can be played with any number of players who's names should be listed down the side. The numbers across the top can be changed but it is usual to finish on the bull and have some difficult numbers included.

The number and letter D3 refers to double 3 and by the same token T16 means treble 16.

The idea of the game is to end up on the highest score after the last number has been thrown for by everyone.

Players take it in turns to throw for each number and if they hit it they score the amount that they hit ie; Bob hit 4 x 20 and scored 80 points. If the player misses altogether with all three darts then their score is halved. This can be seen from Pete's attempt at Double 3 which he missed.

As can be seen from Bill's score of 160 it is consistency throughout that will win the game usually. However Sue only scored on 20's and had her score halved on every throw but a lucky dart hit the bull giving her second place. To avoid this the numbers selected should enable a good player to hit a high score when hit and not be all low numbers.

In a pub game like this it is usual for all players to put some money in for a prize, perhaps 50p each or less if there are a lot of players.

Mickey Mouse

                Player 1      Player 2

                          III  20  III

                          III  19  III

                          III  18  III

                          III  17  III

                          III  16  III

                          III  15  III

                          III  14  III

                          III  13  III

                          III  12  III

                 Score              Score

I donít know if this is the proper name for this game but it is the name by which I have always known it. The scoreboard should be drawn up as shown with the numbers 12 - 20 down the centre. The Iís  represent lives and part of the game is for each player to try and score out all of them. Doubles count as 2 and trebles as 3.After a player is the first to hit 3 of a kind  he scores every hit after that on that number.

He continues to score on that particular number until his opponent hits 3 as well and then the number is rubbed out and no further score can be made on it. The players then move on to another number.  

Some players try and make it impossible for their opponents to score by hitting three of all the numbers first and others go for a big score on one particular number until it is wiped out.

The player with the highest score when no more scores can be made is the winner. As can be seen from the above explanation tactics can enter this game as well as scoring power.

Also of course it causes the players to practice their accuracy on a wide range of numbers. There is no reason why lower numbers cant be used instead of those illustrated but the principle is the same

Killer and Blind Killer

Player No Killer  Lives
John 12 - III
Paul 10 K III
Fred 3 - II
Sue 1 - II
Andy 8 K III
Alex 7 K I

The marking board should be set out as above (during play) for the different players which can be any number. When starting to play each player must take it in turns to throw at the board with their left hand or if they are left handed with their right hand. One dart is thrown and which ever number it lands in is the number that the players lives depend on and the number should be written next to their names. For instance when the above players threw up John hit a 12 and Paul hit a 10.

After all the players have thrown and the numbers have been scored the game can commence. The first object of the game is for each player to hit the double of the number scored next to their name. When they have done this they have a K put in the next column.

Now they can wipe off their opponentís lives by hitting the various doubles next to their names. (All start with 3 Lives) So if Paul hits a double 3 then Fred loses a life. If Paul were to hit a double 7 then as Alex has only one life left he would be out. As can be seen from the scoreboard players can lose lives before they become killers themselves. Indeed it is possible to be out with all lives lost before a playerís hits their own double to start. (Under some rules a killer can only go for other Killers, or those who aren't killers, first)

This game can be a lot of fun with more players because then it is more likely to have two numbers next to each other. This can result in a player hitting their own double after they have become a killer. If they do this they lose a life. Also if they hit someone else's number before they become a killer themselves then they lose a life off their own.

One way of completely changing the game is to play it blind. In this version numbered playing cards are shuffled and to start each player has to hit any double. Then they draw a card the number on which refers to their lives. It is usual to put into the pack at least two dead or extra numbers to confuse players.

Player Killer No Lives
John K 1 III
Paul - 2 II
Fred K 3 III
Sue - 4 I
Andy - 5 II
Alex K 6 II
    7 III
    8 I

It must be noted that the number 6 does not refer to Alex but refers to the unknown person who holds the card. This person only has two lives left and should own up when they are lost.

John may be a killer but hold card number 4 with only one life left. As it is quite a popular number this number would not last long. On the other hand number 4 may be a dead card with no one holding it. If it is it should be left in the pack until everybody has drawn a card because it is possible for someone to become a killer and then obtain a card/number with no lives left and be out straight away.

In this game it is fun to guess at who has which number because of course if you go for your own number to throw off the opposition and you hit it you lose a life.

In this game the fact that the players are blind prevents them from ganging up on each other as they cant usually guess each others cards until the game is nearly over. Also in this version it is not always the best player who wins as someone who draws the number 1 is likely to last longer than the person who has number 8 which is an easier number to hit.

The game is good practice at doubles, but as only certain numbers can be used its usefulness is limited, but is great fun.

Cricket

This game is best played by two players, or two sides. One side has to bowl while the other bats taking it in alternate goes. The side bowling has to hit as many 25s or bulls as they can and for everyone hit they knock off one wicket ( two for a bull ). For the other side to score they have to hit over 60 and any excess is scored as runs. So if the batsman hit a score of 85 he actually score 25 points.

The scoring point of 60 can be lowered for easier games.

If a batsman hits a 25 he loses a life automatically and does not score. Any dart out of the board also loses a life. Conversely if a bowler throws a dart outside the treble ring it automatically scores points for the opposition.

It is usual to play with 11 lives each and to play twice but again this is optional.

Big Unís And Little Unís

This is a simple game played with any number of players. The players names are chalked up on the board in order of rotation with three lives each next to their names.

To start the game the last player throws one dart on the board left handed and wherever it lands is the target for the first player. Trebles and doubles count as separate targets as do the small and large segments of a number.

After a number has been set the next player attempts to hit it. They only have three darts at it and if they miss they lose a life. If they hit it with their first dart they have two darts to set another number but the first dart to actually score is the number set. If they use all three darts to hit the target number and score with their third dart they then have three darts to set a new number. So they could go for a double with their first two putting them outside the board and if they missed they could play safe and go for the bull with their last dart. Bounce outs are just hard luck.

Some players play the rule that the person who set the target does not go for it and others do. As players lose all their lives they are knocked out until the winner remains.

Round The Clock

This is another simple game for any number of players and does not even need a score board. In this game the players start by aiming at the number one and then if they hit it they go for a two and so on finishing on the bull.

They each have three darts in turn at their targets but if they score three hits in one go they get another three darts. Trebles and doubles usually count as three and two hits respectively. So if someone were to hit a treble one he would miss out twos and threes and go directly to fours. The first player to reach and hit the bull wins.

This game can be played with your own variations as the rules are very flexible.

There are many other simple games that can be played on a dart board and you can even make up your own as long as everybody can agree to the rules. Some quick games to be played while players are just taking it in turns to throw up at the board to warm up before a game are beat the score and get the finish. In the first each player simply tries to get a higher score than the previous and loses a life if he fails. In the second someone calls out a finish and players take it in turns to try and hit it losing a life when they fail and setting a new target when they succeed.