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Killer And Blind Killer
Big Un's And Little Un's
Round The Clock
board should be laid out as above - minus the scores of course. This game can be
played with any number of players who's names should be listed down the side.
The numbers across the top can be changed but it is usual to finish on the bull
and have some difficult numbers included.
and letter D3 refers to double 3 and by the same token T16 means treble 16.
The idea of
the game is to end up on the highest score after the last number has been thrown
for by everyone.
it in turns to throw for each number and if they hit it they score the amount
that they hit ie; Bob hit 4 x 20 and scored 80 points. If the player misses
altogether with all three darts then their score is halved. This can be seen
from Pete's attempt at Double 3 which he missed.
As can be
seen from Bill's score of 160 it is consistency throughout that will win the
game usually. However Sue only scored on 20's and had her score halved on every
throw but a lucky dart hit the bull giving her second place. To avoid this
In a pub
game like this it is usual for all players to put some money in for a prize,
perhaps 50p each or less if there are a lot of players.
Player 1 Player
know if this is the proper name for this game but it is the name by which I have
always known it. The scoreboard should be drawn up as shown with the numbers 12
- 20 down the centre. The Iís represent
lives and part of the game is for each player
to score on that particular number until his opponent hits 3 as well and then
the number is rubbed out and no further score can be made on it. The players
then move on to another number.
try and make it impossible for their opponents to score by hitting three of all
the numbers first and others go for a big score on one particular number until
it is wiped out.
with the highest score when no more scores can be made is the winner. As can be
seen from the above explanation tactics can enter this game as well as scoring
course it causes the players to practice their accuracy on a wide range of
numbers. There is no reason why lower numbers cant be used instead of those
illustrated but the principle is the same
board should be set out as above (during play) for the different players which
can be any number. When starting to play each player must take it in turns to
throw at the board with their left hand or if they are left handed with their
right hand. One dart is thrown and which ever number it lands in is the number
that the players lives depend on and the number should be written next to their
names. For instance when the above players threw up John hit a 12 and Paul hit a
the players have thrown and the numbers have been scored the game can commence.
The first object of the game is for each player to hit the double of the number
scored next to their name. When they have done this they have a K put in the
Now they can
wipe off their opponentís lives by hitting the various doubles next to their
names. (All start with 3 Lives) So if Paul hits a double 3 then Fred loses a
life. If Paul were to hit a double 7 then as Alex has only one life left he
would be out. As can be seen from the scoreboard players can lose lives before
they become killers themselves. Indeed it is possible to be out with all lives
lost before a playerís hits their own double to start. (Under some rules a
killer can only go for other Killers, or those who aren't killers, first)
can be a lot of fun with more players because then it is more likely to have two
numbers next to each other. This can result in a player hitting their own double
after they have become a killer. If they do this they lose a life. Also if they
hit someone else's number before they become a killer themselves then they lose
a life off their own.
One way of
completely changing the game is to play it blind. In this version numbered
playing cards are shuffled and to start each player has to hit any double. Then
they draw a card the number on which refers to their lives. It is usual to put
into the pack at least two dead or extra numbers to confuse players.
It must be
noted that the number 6 does not refer to Alex but refers to the unknown person
who holds the card. This person only has two lives left and should own up when
they are lost.
John may be
a killer but hold card number 4 with only one life left. As it is quite a
popular number this number would not last long. On the other hand number 4 may
be a dead card with no one holding it. If it is it should be left in the pack
until everybody has drawn a card because it is possible for someone to become a
killer and then obtain a card/number with no lives left and be out straight
In this game
it is fun to guess at who has which number because of course if you go for your
own number to throw off the opposition and you hit it you lose a life.
In this game
the fact that the players are blind prevents them from ganging up on each other
as they cant usually guess each others cards until the game is nearly over. Also
in this version it is not always the best player who wins as someone who draws
the number 1 is likely to last longer than the person who has number 8 which is
an easier number to hit.
The game is
good practice at doubles, but as only certain numbers can be used its usefulness
is limited, but is great fun.
This game is
best played by two players, or two sides. One side has to bowl while the other
bats taking it in alternate goes. The side bowling has to hit as many 25s or
bulls as they can and for everyone hit they knock off one wicket ( two for a
bull ). For the other side to score they have to hit over 60 and any excess is
scored as runs. So if the batsman hit a score of 85 he actually score 25 points.
point of 60 can be lowered for easier games.
If a batsman
hits a 25 he loses a life automatically and does not score. Any dart out of the
board also loses a life. Conversely if a bowler throws a dart outside the treble
ring it automatically scores points for the opposition.
It is usual
to play with 11 lives each and to play twice but again this is optional.
Unís And Little Unís
This is a
simple game played with any number of players. The players names are chalked up
on the board in order of rotation with three lives each next to their names.
To start the
game the last player throws one dart on the board left handed and wherever it
lands is the target for the first player. Trebles and doubles count as separate
targets as do the small and large segments of a number.
number has been set the next player attempts to hit it. They only have three
darts at it and if they miss they lose a life. If they hit it with their first
dart they have two darts to set another number but the first dart to actually
score is the number set. If they use all three darts to hit the target number
and score with their third dart they then have three darts to set a new number.
So they could go for a double with their first two putting them outside the
board and if they missed they could play safe and go for the bull with their
last dart. Bounce outs are just hard luck.
play the rule that the person who set the target does not go for it and others
do. As players lose all their lives they are knocked out until the winner
another simple game for any number of players and does not even need a score
board. In this game the players start by aiming at the number one and then if
they hit it they go for a two and so on finishing on the bull.
have three darts in turn at their targets but if they score three hits in one go
they get another three darts. Trebles and doubles usually count as three and two
hits respectively. So if someone were to hit a treble one he would miss out twos
and threes and go directly to fours. The first player to reach and
can be played with your own variations as the rules are very flexible.
There are many other simple games that can be played on a dart board and you can even make up your own as long as everybody can agree to the rules. Some quick games to be played while players are just taking it in turns to throw up at the board to warm up before a game are beat the score and get the finish. In the first each player simply tries to get a higher score than the previous and loses a life if he fails. In the second someone calls out a finish and players take it in turns to try and hit it losing a life when they fail and setting a new target when they succeed.